May 15, 2013
As a creator in a 3D environment and one who’s become outdated due to the successful switch from sculpted prims to rigged (and unrigged) mesh, I understand the importance of learning mesh and more-so, the benefit not only within Second Life that it has. Mesh as a whole is what is used in all games — from the Sims to games like American Mcgee’s Alice, World of Warcraft, Tera, Skyrim. Anything that has clothing or objects that attach to a skeleton for a character are mesh and are rigged to that skeleton so that they bend, bunch or tug where needed when there is motion. Of course, this is also why so many things from these games are being ripped and stolen and imported in to SL, which is a shame.
I’m a firm supporter of original content and as I creator myself I enjoy buying products that are unique and even more-so, things that aren’t from templates. I do understand that this could be a tough obstacle for many creators though — the idea of being able to independently create their own rigged products but I’m not the only one with that thought. A band of amazing mesh builders have come together to make amazing video tutorials and courses for anyone with the determination to learn to build mesh. Clothing, Accessories and even Landscaping.
As a part of the Gorean Community, I can appreciate the creators of these courses even more. Leviathan Flux of Rochambeau, Thord Karu of Primus and Anhandreu Reiderer of AC Weapons worked together to offer an affordable online course tailored specifically for those looking to build mesh within Secondlife.
I personally can say that these courses are something I’m looking forward to taking myself so that I can finally catch up with where the market is going in Second Life, and just like one of the reviews highlighted by one of their happy customers, these courses teach you Maya — not Blender. Maya is one of the most widely used, prominent and professional-grade 3D design programs in the field. If you envision Second Life as a beginning to a career in 3D design, these courses are a great step in that direction. Mesh Rigging and Content Creators are always needed at Game Companies.
January 14, 2013
Edit: Yo Dawg, I hurd you like typo’s.
I’ve also updated the top row of links to include all the categories for easier access. Most of them are empty currently but as things come, they will begin to populate.
The review policies have also been updated to include basic information regarding the process of asking things to be blogged here via review copies.
Again, thanks and I can’t wait to be back 100%.
January 14, 2013
(High-Res @ Flickr.)
I got sidetracked last night. Primarily because I’ve been cleaning and doing everything to my inventory in random sand boxes. I’ve gotten pretty tired of the mass amount of creepy messages I get and so, I just got fed up, rented a tiny bit of land and made a little place for myself.
This is actually just a 512 plot with very minimal prim allowance and I feel like it’s well put together — with enough prims left for me to rez objects to clean and even build here.
Building environments is actually a love of mine I don’t get to act upon that much. I haven’t had my own land like this in over a year and even though I’ve helped build a few sims randomly here and there, I was never able to do it for appearance — just functionality.
Anyways, back to cleaning inventory. Now I just have a great environment to do it it.
January 13, 2013
(High-Res @ Flickr.)
It’s been about a year now — a little more, since I was active within Second Life and within the sphere that is Second Life blogging. I’ve missed both the grid and the mentality that comes with being a blogger and as my life has settled in to a steadier pace, one that involves a healthy balance of real-life and time to play, I find myself excited to return to all the realms I kept myself within virtually.
While I’m not completely ready to get back in to blogging yet, I wanted to post something to let anyone who still peaks in on this blog a heads up that I’ll be returning shortly. I’ve cut out 20,000 items from my inventory and once I’m completely done cleaning out my inventory and organizing it, then I will be ready to get back in to the swing of things.
I want to give an idea of what to expect from Awesome Sauce [AS] when I return, as an outline for myself. I plan on blogging my regular Gorean/Fantasy outfits and I also plan on branching out to have specific blogging categories. This means I want to blog new releases of specific things and have them sorted in to an easy to access tab at the top. They would filter in to the regular posts but highlighted as well. These will most likely include new releases of hair and skins.
I also plan on highlighting sims. I’ve always taken pictures to play around with and I’ve linked to the sims I’ve taken them at but I’ve never actually just photographed the beauty of a well done sim and highlighted it before. I feel like this needs to be done — especially for Gor. I’d love for anyone to send me notecards in-world regarding sims they find particularly beautiful, so that I may take the time to visit.
Outside of blogging, I will be getting back in to building. Expect a complete overhaul of [twee.] in the coming months — as well as new releases. They will be slow initially, it’s been a few years for me now since I’ve built but I have some ideas I’m working on getting out.
Beyond both of those realms, I’ll be looking for a great RP environment to contribute to, once I’m ready. It’s been a while and I feel like my RP character needs her own overhaul, though only slightly.
So, I’ll be seeing all of you very soon.
April 2, 2012
It’s been a while. Quite a while.
I’ve been so busy and it’s already been almost six months. I travel up and down the North-East coast including Washington DC, Delaware, Pennsylvania, New York, Connecticut, Massachusetts and Rhode Island. Back and forth endlessly through Philadelphia and NYC, visiting New Haven, CT regularly — all in Solidarity. You can find me in tents, on the streets, in the plazas and at General Assemblies. You can find me quietly listening to discussions and absorbing all the information as well as working hard on political campaigns for good friends.
I know I said months ago I’d be back but I had no idea what my life would become or where it was taking me. Regardless, I’m grateful for it and wouldn’t change a single piece of it.
My schedule for this weekend got changed and it ended up giving me three days of free time. I’ve used it all to lurk SL, which ended up with me hanging out on the Delka Rebels sim. This image is there, in a room I decorated. I doubt I’ll have enough time to actually RP, which is sadly what happened with me and Heriolfr — which I am still in love with.
Perhaps one day I might get the chance to sit down, take a deep breath and lose myself in some crazy RP plot-line again. Until that happens, I hope everyone else works hard to have their own epic adventures on their own.