As a creator in a 3D environment and one who’s become outdated due to the successful switch from sculpted prims to rigged (and unrigged) mesh, I understand the importance of learning mesh and more-so, the benefit not only within Second Life that it has. Mesh as a whole is what is used in all games — from the Sims to games like American Mcgee’s Alice, World of Warcraft, Tera, Skyrim. Anything that has clothing or objects that attach to a skeleton for a character are mesh and are rigged to that skeleton so that they bend, bunch or tug where needed when there is motion. Of course, this is also why so many things from these games are being ripped and stolen and imported in to SL, which is a shame.
I’m a firm supporter of original content and as I creator myself I enjoy buying products that are unique and even more-so, things that aren’t from templates. I do understand that this could be a tough obstacle for many creators though — the idea of being able to independently create their own rigged products but I’m not the only one with that thought. A band of amazing mesh builders have come together to make amazing video tutorials and courses for anyone with the determination to learn to build mesh. Clothing, Accessories and even Landscaping.
As a part of the Gorean Community, I can appreciate the creators of these courses even more. Leviathan Flux of Rochambeau, Thord Karu of Primus and Anhandreu Reiderer of AC Weapons worked together to offer an affordable online course tailored specifically for those looking to build mesh within Secondlife.
I personally can say that these courses are something I’m looking forward to taking myself so that I can finally catch up with where the market is going in Second Life, and just like one of the reviews highlighted by one of their happy customers, these courses teach you Maya — not Blender. Maya is one of the most widely used, prominent and professional-grade 3D design programs in the field. If you envision Second Life as a beginning to a career in 3D design, these courses are a great step in that direction. Mesh Rigging and Content Creators are always needed at Game Companies.